StarRunner "Return To Nemesis" is a fast arcade game not unlike Defender featuring:
• Fast 60 fps and smooth animation.
• Digitized sounds
• Over 100 levels
• Over 20 different kind of smart aliens
Your Task ======================================
• Your mission is to flight from planets to planets rescuing stranded humans and destroying all other low-life creatures - if it moves, shoot it! If it is still there, blast it!
What's New? ===================================
• New and improved graphics and visuals
• You can start at any level
• Automatic switching to 1-bit color more
• Manual override to choose the monitor you want the game to run on
• Inviso feature
• Optional Defender key mapping (thrust/reverse)
• Reverse key
• New and more sound effects
• Smoother variable speed
• Easier game play (yes!)
• The game feels quite different
Hints ==========================================
• The new and improved StarRunner can now fire while flying backwards. Quite useful to shoot up lines of aliens. It can also handle progressive speed.
• Don't let aliens kidnap the little waving people on the ground. You don't want to know what happens if none are rescued...
• Some aliens follow you from planet to planet. Therefore, don't stay too long on one particular planet; they might come get you... Heh heh...
• One type of aliens leaves flashbomb capsules behind when shot down. Catch them before they hit the ground... or run after them later...
• Holding the shift key while loading the game will give you an extra thousand points (not).
• Aliens aim at you when shooting, therefore change direction often.
• Aliens are better at shooting at you when you're at low speed. Run, run, run...
• You get a bonus ship every 10,000 points
• Check out level 5...
• For people with more than one monitor hooked up to their Mac, hold the <option> key
as soon as the progess box appears. Doing this allows you to select the monitor on
which you want the game to run.
Notes ==========================================
• StarRunner requires a 68020 CPU or better to run. It will work on any Macintosh screen set to B/W.
• StarRunner now works with both System 6 & 7.
• Multi-monitor setups: StarRunner always tries to use the main monitor first (i.e. the one with the menu bar on it). In case the main monitor is not set to B/W, the program will scan for the first available B/W screen. Therefore, if you have both an internal B/W screen and a external color screen and want the external screen (set to B/W) to be used, set the external monitor as the main one and run StarRunner.
• StarRunner was tested on the following Macintosh computers: SE/30 (system 6.0.7 and 7.0), II (system 7.0), IIci (system 7.0), IIsi (system 7.0), LC (system 7.0), IIfx (system 7.0), PowerBook 170 (system 7.0) and Quadra 700 (system 7.0).
• System 6 users: StarRunner is now totally System 6-compatible provided System 6.0.7 or higher is used and 32-bit QuickDraw is installed (the 32-bit QuickDraw init can be found in the Color folder on the Printing Utilities disk ).
Shareware ======================================
StarRunner is shareware. This means that if you enjoy this program and decide to keep it, or in other terms, you've played it for a couple of days and like it, you are required to send me a small fee of US $15. I can be reached at the following address:
Tuan Huynh
26, 165th Ave. SE
Bellevue, WA 98008, USA
Plug ===========================================
I've written another game - Space Junkie. Unlike StarRunner, Space Junkie works in color and is a rendition of yet another classic shoot 'em up. It's very compact (around 70Kb) but features state-of-the-art graphics, background music and sound effects. "Loads of fun" as described by a fanatical Douglas Hall resident. Available at your usual Internet FTP sites or at your nearest BBS/online service. Check it out.
Distribution ====================================
Please feel free to give away StarRunner to your friends. However, StarRunner cannot be sold for profit or included in a commercially available package without my consent. Suggestions, comments, questions and bug reports are gladly accepted at my E-mail address: Iceman@Eskimo.com